[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry
2023-07-02 02:47:54 +02:00
committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
145 changed files with 1445 additions and 1427 deletions

View File

@ -78,11 +78,11 @@ namespace Ryujinx.Graphics.Gpu.Image
private int[] _allOffsets;
private int[] _sliceSizes;
private bool _is3D;
private readonly bool _is3D;
private bool _hasMipViews;
private bool _hasLayerViews;
private int _layers;
private int _levels;
private readonly int _layers;
private readonly int _levels;
private MultiRange TextureRange => Storage.Range;
@ -96,9 +96,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Other texture groups that have incompatible overlaps with this one.
/// </summary>
private List<TextureIncompatibleOverlap> _incompatibleOverlaps;
private readonly List<TextureIncompatibleOverlap> _incompatibleOverlaps;
private bool _incompatibleOverlapsDirty = true;
private bool _flushIncompatibleOverlaps;
private readonly bool _flushIncompatibleOverlaps;
private BufferHandle _flushBuffer;
private bool _flushBufferImported;
@ -423,7 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int offsetIndex = GetOffsetIndex(info.BaseLayer + layer, info.BaseLevel + level);
int offset = _allOffsets[offsetIndex];
ReadOnlySpan<byte> data = dataSpan.Slice(offset - spanBase);
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
@ -1500,13 +1500,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
for (int i = 0; i < _allOffsets.Length; i++)
{
(int layer, int level) = GetLayerLevelForView(i);
(_, int level) = GetLayerLevelForView(i);
MultiRange handleRange = Storage.Range.Slice((ulong)_allOffsets[i], 1);
ulong handleBase = handleRange.GetSubRange(0).Address;
for (int j = 0; j < other._handles.Length; j++)
{
(int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
(_, int otherLevel) = other.GetLayerLevelForView(j);
MultiRange otherHandleRange = other.Storage.Range.Slice((ulong)other._allOffsets[j], 1);
ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;