[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// A default, generic RGBA8 texture format.
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/// </summary>
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public static FormatInfo Default { get; } = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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public static FormatInfo Default { get; } = new(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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/// <summary>
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/// The format of the texture data.
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@ -57,16 +57,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
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public FormatInfo(
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Format format,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int components)
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int components)
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{
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Format = format;
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BlockWidth = blockWidth;
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BlockHeight = blockHeight;
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Format = format;
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BlockWidth = blockWidth;
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BlockHeight = blockHeight;
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BytesPerPixel = bytesPerPixel;
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Components = components;
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Components = components;
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}
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}
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}
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}
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