[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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_state = new DeviceState<InlineToMemoryClassState>(new Dictionary<string, RwCallback>
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{
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{ nameof(InlineToMemoryClassState.LaunchDma), new RwCallback(LaunchDma, null) },
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{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }
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{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
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});
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}
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}
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@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (!_finished)
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{
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int copySize = Math.Min(data.Length, _buffer.Length - _offset);
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data.Slice(0, copySize).CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
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data[..copySize].CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
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_offset += copySize;
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@ -169,11 +169,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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{
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var memoryManager = _channel.MemoryManager;
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var data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
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var data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
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if (_isLinear && _lineCount == 1)
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{
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memoryManager.WriteTrackedResource(_dstGpuVa, data.Slice(0, _lineLengthIn));
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memoryManager.WriteTrackedResource(_dstGpuVa, data[.._lineLengthIn]);
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_context.AdvanceSequence();
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}
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else
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