[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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_state = new DeviceState<InlineToMemoryClassState>(new Dictionary<string, RwCallback>
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{
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{ nameof(InlineToMemoryClassState.LaunchDma), new RwCallback(LaunchDma, null) },
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{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }
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{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
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});
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}
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}
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@@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (!_finished)
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{
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int copySize = Math.Min(data.Length, _buffer.Length - _offset);
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data.Slice(0, copySize).CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
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data[..copySize].CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
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_offset += copySize;
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@@ -169,11 +169,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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{
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var memoryManager = _channel.MemoryManager;
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var data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
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var data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
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if (_isLinear && _lineCount == 1)
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{
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memoryManager.WriteTrackedResource(_dstGpuVa, data.Slice(0, _lineLengthIn));
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memoryManager.WriteTrackedResource(_dstGpuVa, data[.._lineLengthIn]);
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_context.AdvanceSequence();
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}
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else
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@@ -1,5 +1,7 @@
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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{
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/// <summary>
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@@ -111,24 +113,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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/// </summary>
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unsafe struct InlineToMemoryClassState
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{
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#pragma warning disable CS0649
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#pragma warning disable CS0649 // Field is never assigned to
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public uint SetObject;
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public int SetObjectClassId => (int)(SetObject & 0xFFFF);
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public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
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public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public fixed uint Reserved04[63];
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public uint NoOperation;
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public uint SetNotifyA;
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public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
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public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
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public uint SetNotifyB;
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public uint Notify;
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public NotifyType NotifyType => (NotifyType)(Notify);
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public readonly NotifyType NotifyType => (NotifyType)(Notify);
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public uint WaitForIdle;
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public fixed uint Reserved114[7];
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public uint SetGlobalRenderEnableA;
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public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
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public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
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public uint SetGlobalRenderEnableB;
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public uint SetGlobalRenderEnableC;
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public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
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public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
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public uint SendGoIdle;
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public uint PmTrigger;
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public uint PmTriggerWfi;
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@@ -139,34 +141,34 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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public uint LineLengthIn;
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public uint LineCount;
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public uint OffsetOutUpper;
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public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
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public readonly int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
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public uint OffsetOut;
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public uint PitchOut;
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public uint SetDstBlockSize;
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public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
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public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
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public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
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public readonly SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
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public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
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public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
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public uint SetDstWidth;
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public uint SetDstHeight;
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public uint SetDstDepth;
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public uint SetDstLayer;
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public uint SetDstOriginBytesX;
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public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
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public readonly int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
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public uint SetDstOriginSamplesY;
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public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
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public readonly int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
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public uint LaunchDma;
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public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
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public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
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public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
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public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
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public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
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public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
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public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
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public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
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public readonly LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
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public readonly LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
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public readonly LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
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public readonly LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
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public readonly bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
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public readonly LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
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public readonly LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
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public readonly bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
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public uint LoadInlineData;
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public fixed uint Reserved1B8[9];
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public uint SetI2mSemaphoreA;
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public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
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public readonly int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
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public uint SetI2mSemaphoreB;
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public uint SetI2mSemaphoreC;
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public fixed uint Reserved1E8[2];
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@@ -175,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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public uint SetI2mSpareNoop02;
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public uint SetI2mSpareNoop03;
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public fixed uint Reserved200[3200];
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public MmeShadowScratch SetMmeShadowScratch;
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public Array256<uint> SetMmeShadowScratch;
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#pragma warning restore CS0649
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}
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}
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