Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump
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@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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public Instruction Inst { get; }
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public StorageKind StorageKind { get; }
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public bool ForcePrecise { get; }
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public int Index { get; }
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@ -17,10 +18,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public int SourcesCount => _sources.Length;
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public AstOperation(Instruction inst, StorageKind storageKind, IAstNode[] sources, int sourcesCount)
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public AstOperation(Instruction inst, StorageKind storageKind, bool forcePrecise, IAstNode[] sources, int sourcesCount)
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{
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Inst = inst;
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StorageKind = storageKind;
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ForcePrecise = forcePrecise;
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_sources = sources;
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for (int index = 0; index < sources.Length; index++)
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@ -38,12 +40,18 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Index = 0;
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}
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public AstOperation(Instruction inst, StorageKind storageKind, int index, IAstNode[] sources, int sourcesCount) : this(inst, storageKind, sources, sourcesCount)
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public AstOperation(
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Instruction inst,
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StorageKind storageKind,
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bool forcePrecise,
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int index,
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IAstNode[] sources,
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int sourcesCount) : this(inst, storageKind, forcePrecise, sources, sourcesCount)
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{
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Index = index;
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}
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public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, sources, sources.Length)
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public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, false, sources, sources.Length)
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{
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}
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