Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump
This commit is contained in:
@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
public Instruction Inst { get; }
|
||||
public StorageKind StorageKind { get; }
|
||||
public bool ForcePrecise { get; }
|
||||
|
||||
public int Index { get; }
|
||||
|
||||
@ -17,10 +18,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
public int SourcesCount => _sources.Length;
|
||||
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, IAstNode[] sources, int sourcesCount)
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, bool forcePrecise, IAstNode[] sources, int sourcesCount)
|
||||
{
|
||||
Inst = inst;
|
||||
StorageKind = storageKind;
|
||||
ForcePrecise = forcePrecise;
|
||||
_sources = sources;
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
@ -38,12 +40,18 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
Index = 0;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, int index, IAstNode[] sources, int sourcesCount) : this(inst, storageKind, sources, sourcesCount)
|
||||
public AstOperation(
|
||||
Instruction inst,
|
||||
StorageKind storageKind,
|
||||
bool forcePrecise,
|
||||
int index,
|
||||
IAstNode[] sources,
|
||||
int sourcesCount) : this(inst, storageKind, forcePrecise, sources, sourcesCount)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, sources, sources.Length)
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, false, sources, sources.Length)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
@ -156,7 +156,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
}
|
||||
else
|
||||
{
|
||||
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
|
||||
source = new AstOperation(
|
||||
inst,
|
||||
operation.StorageKind,
|
||||
operation.ForcePrecise,
|
||||
operation.Index,
|
||||
sources,
|
||||
operation.SourcesCount);
|
||||
}
|
||||
|
||||
AggregateType destElemType = destType;
|
||||
@ -179,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
dest.VarType = destElemType;
|
||||
|
||||
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, new[] { destVec, index }, 2)));
|
||||
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false, new[] { destVec, index }, 2)));
|
||||
}
|
||||
}
|
||||
else if (operation.Dest != null)
|
||||
@ -227,7 +233,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
|
||||
source = new AstOperation(
|
||||
inst,
|
||||
operation.StorageKind,
|
||||
operation.ForcePrecise,
|
||||
operation.Index,
|
||||
sources,
|
||||
operation.SourcesCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -248,7 +260,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddNode(new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount));
|
||||
context.AddNode(new AstOperation(
|
||||
inst,
|
||||
operation.StorageKind,
|
||||
operation.ForcePrecise,
|
||||
operation.Index,
|
||||
sources,
|
||||
operation.SourcesCount));
|
||||
}
|
||||
|
||||
// Those instructions needs to be emulated by using helper functions,
|
||||
|
@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
new AstOperand(OperandType.Constant, elemIndex)
|
||||
};
|
||||
|
||||
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, sources, sources.Length);
|
||||
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
|
Reference in New Issue
Block a user