Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles * Shader cache version bump * Add support for bindless textures from storage buffer on Vulkan
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@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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if (gpuVa != 0)
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{
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GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex);
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GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex, addresses.Geometry != 0);
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TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, gpuVa);
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if (nextStage != null)
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