Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
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13
Ryujinx.Core/OsHle/MemoryRegions.cs
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13
Ryujinx.Core/OsHle/MemoryRegions.cs
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using ChocolArm64.Memory;
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namespace Ryujinx.Core.OsHle
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{
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static class MemoryRegions
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{
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public const long MapRegionAddress = 0x80000000;
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public const long MapRegionSize = 0x40000000;
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public const long HeapRegionAddress = MapRegionAddress + MapRegionSize;
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public const long HeapRegionSize = 0x40000000;
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}
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}
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