Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
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@ -13,7 +13,6 @@ namespace Ryujinx.Core.Loaders
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public long ImageBase { get; private set; }
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public long ImageEnd { get; private set; }
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public Extensions Extension { get; private set; }
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public Executable(IExecutable Exe, AMemory Memory, long ImageBase)
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{
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@ -47,8 +46,6 @@ namespace Ryujinx.Core.Loaders
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long EhHdrEndOffset = Memory.ReadInt32(Mod0Offset + 0x14) + Mod0Offset;
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long ModObjOffset = Memory.ReadInt32(Mod0Offset + 0x18) + Mod0Offset;
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Extension = Exe.Extension;
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MapBss(BssStartOffset, BssEndOffset - BssStartOffset);
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ImageEnd = BssEndOffset;
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