Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
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@ -10,10 +10,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private readonly TextureStorage _parent;
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public int StorageHandle => _parent.Handle;
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private TextureView _incompatibleFormatView;
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public ITextureInfo Storage => _parent;
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public int FirstLayer { get; private set; }
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public int FirstLevel { get; private set; }
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