Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
This commit is contained in:
@ -4,10 +4,10 @@ using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class TextureStorage : ITextureInfo
|
||||
class TextureStorage : ITextureInfo
|
||||
{
|
||||
public ITextureInfo Storage => this;
|
||||
public int Handle { get; private set; }
|
||||
public int StorageHandle => Handle;
|
||||
public float ScaleFactor { get; private set; }
|
||||
|
||||
public TextureCreateInfo Info { get; }
|
||||
|
Reference in New Issue
Block a user