Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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51
Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
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51
Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
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@ -0,0 +1,51 @@
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using Ryujinx.HLE.Ui;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Headless.SDL2
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{
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/// <summary>
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/// Headless text processing class, right now there is no way to forward the input to it.
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/// </summary>
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internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
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{
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private bool _canProcessInput;
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public event DynamicTextChangedHandler TextChangedEvent;
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public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
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public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
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public bool TextProcessingEnabled
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{
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get
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{
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return Volatile.Read(ref _canProcessInput);
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}
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set
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{
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Volatile.Write(ref _canProcessInput, value);
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// Launch a task to update the text.
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Task.Run(() =>
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{
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Thread.Sleep(100);
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TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
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});
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}
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}
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public HeadlessDynamicTextInputHandler()
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{
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// Start with input processing turned off so the text box won't accumulate text
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// if the user is playing on the keyboard.
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_canProcessInput = false;
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}
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public void SetText(string text, int cursorBegin) { }
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public void SetText(string text, int cursorBegin, int cursorEnd) { }
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public void Dispose() { }
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}
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}
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17
Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs
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17
Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs
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using Ryujinx.HLE.Ui;
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namespace Ryujinx.Headless.SDL2
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{
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internal class HeadlessHostUiTheme : IHostUiTheme
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{
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public string FontFamily => "sans-serif";
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public ThemeColor DefaultBackgroundColor => new ThemeColor(1, 0, 0, 0);
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public ThemeColor DefaultForegroundColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor DefaultBorderColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor SelectionBackgroundColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor SelectionForegroundColor => new ThemeColor(1, 0, 0, 0);
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public HeadlessHostUiTheme() { }
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}
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}
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@ -4,10 +4,9 @@ using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.Ui;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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@ -35,6 +34,9 @@ namespace Ryujinx.Headless.SDL2
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public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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protected IntPtr WindowHandle { get; set; }
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public IHostUiTheme HostUiTheme { get; }
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protected SDL2MouseDriver MouseDriver;
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private InputManager _inputManager;
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private IKeyboard _keyboardInterface;
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@ -67,6 +69,7 @@ namespace Ryujinx.Headless.SDL2
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_exitEvent = new ManualResetEvent(false);
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_aspectRatio = aspectRatio;
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_enableMouse = enableMouse;
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HostUiTheme = new HeadlessHostUiTheme();
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SDL2Driver.Instance.Initialize();
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}
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@ -353,6 +356,11 @@ namespace Ryujinx.Headless.SDL2
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return DisplayMessageDialog("Controller Applet", message);
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}
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public IDynamicTextInputHandler CreateDynamicTextInputHandler()
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{
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return new HeadlessDynamicTextInputHandler();
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}
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public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
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{
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device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
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