Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path * Formatting
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@ -216,13 +216,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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var target = memoryManager.Physical.TextureCache.FindTexture(
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memoryManager,
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dst,
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dstGpuVa,
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dstBpp,
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dstStride,
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dst.Height,
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xCount,
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yCount,
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dstLinear);
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dstLinear,
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dst.MemoryLayout);
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if (target != null)
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{
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