Surface Flinger: Implement GetBufferHistory (#1232)
* Surface Flinger: Implement GetBufferHistory Also fix some bugs on the Surface Flinger implementation * Address Ac_K's comment
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@ -198,7 +198,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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Compose();
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_device.System.SignalVsync();
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_device.System?.SignalVsync();
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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