SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
This commit is contained in:
@ -66,6 +66,8 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
internal Switch Device { get; private set; }
|
||||
|
||||
internal SurfaceFlinger SurfaceFlinger { get; private set; }
|
||||
|
||||
public SystemStateMgr State { get; private set; }
|
||||
|
||||
internal bool KernelInitialized { get; private set; }
|
||||
@ -268,6 +270,8 @@ namespace Ryujinx.HLE.HOS
|
||||
DatabaseImpl.Instance.InitializeDatabase(device);
|
||||
|
||||
HostSyncpoint = new NvHostSyncpt(device);
|
||||
|
||||
SurfaceFlinger = new SurfaceFlinger(device);
|
||||
}
|
||||
|
||||
public void LoadCart(string exeFsDir, string romFsFile = null)
|
||||
@ -850,6 +854,8 @@ namespace Ryujinx.HLE.HOS
|
||||
{
|
||||
_isDisposed = true;
|
||||
|
||||
SurfaceFlinger.Dispose();
|
||||
|
||||
KProcess terminationProcess = new KProcess(this);
|
||||
|
||||
KThread terminationThread = new KThread(this);
|
||||
@ -873,12 +879,6 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
terminationThread.Start();
|
||||
|
||||
// Signal the vsync event to avoid issues of KThread waiting on it.
|
||||
if (Device.EnableDeviceVsync)
|
||||
{
|
||||
Device.VsyncEvent.Set();
|
||||
}
|
||||
|
||||
// Destroy nvservices channels as KThread could be waiting on some user events.
|
||||
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
|
||||
INvDrvServices.Destroy();
|
||||
|
Reference in New Issue
Block a user