Linux: Automatically increase vm.max_map_count if it's too low (#4702)

* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
This commit is contained in:
TSRBerry
2023-05-30 01:48:37 +02:00
committed by GitHub
parent a73a5d7e85
commit 35d91a0e58
14 changed files with 252 additions and 17 deletions

View File

@ -6,7 +6,6 @@ using Avalonia.Threading;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Logging;
using System;
@ -19,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
{
private static bool _isChoiceDialogOpen;
public async static Task<UserResult> ShowContentDialog(
private async static Task<UserResult> ShowContentDialog(
string title,
object content,
string primaryButton,
@ -67,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
return result;
}
private async static Task<UserResult> ShowTextDialog(
public async static Task<UserResult> ShowTextDialog(
string title,
string primaryText,
string secondaryText,
@ -319,7 +318,7 @@ namespace Ryujinx.Ava.UI.Helpers
Window parent = GetMainWindow();
if (parent != null && parent.IsActive && parent is MainWindow window && window.ViewModel.IsGameRunning)
if (parent is { IsActive: true } and MainWindow window && window.ViewModel.IsGameRunning)
{
contentDialogOverlayWindow = new()
{