am/lbl/hid/pctl: Enabled VR Rendering (#1688)

* am/lbl/hid/pctl: Enabled VR Rendering

This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.

Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.

Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.

Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.

* Fix permission flag check

* Address gdkchan feedback
This commit is contained in:
Ac_K
2020-11-15 22:30:20 +01:00
committed by GitHub
parent 4bc4cacdd0
commit 313f8d2eb6
6 changed files with 337 additions and 13 deletions

View File

@ -1190,6 +1190,17 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return ResultCode.Success;
}
[Command(310)] // 6.0.0+
// ResetSevenSixAxisSensorTimestamp(pid, nn::applet::AppletResourceUserId)
public ResultCode ResetSevenSixAxisSensorTimestamp(ServiceCtx context)
{
long appletResourceUserId = context.RequestData.ReadInt64();
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId });
return ResultCode.Success;
}
[Command(400)]
// IsUsbFullKeyControllerEnabled() -> bool IsEnabled
public ResultCode IsUsbFullKeyControllerEnabled(ServiceCtx context)