Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)

* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
This commit is contained in:
gdkchan
2020-10-21 09:13:44 -03:00
committed by GitHub
parent efa77a2415
commit 2f16491712
173 changed files with 1709 additions and 1417 deletions

View File

@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
public bool IsBindless { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTxd(emitter, address, opCode);
public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasOffset = opCode.Extract(35);