Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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public bool IsBindless { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTxd(emitter, address, opCode);
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public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasOffset = opCode.Extract(35);
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