Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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@ -14,6 +14,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP32;
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public FPHalfSwizzle SwizzleC { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaCbuf(emitter, address, opCode);
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public OpCodeHfmaCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Offset = opCode.Extract(20, 14);
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