Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
This commit is contained in:
@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
public Register Rb { get; protected set; }
|
||||
|
||||
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithReg(emitter, address, opCode);
|
||||
|
||||
public OpCodeFArithReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||
{
|
||||
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
|
||||
|
Reference in New Issue
Block a user