Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
This commit is contained in:
@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
// When inverted, the always true predicate == always false.
|
||||
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
|
||||
|
||||
public static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCode(emitter, address, opCode);
|
||||
|
||||
public OpCode(InstEmitter emitter, ulong address, long opCode)
|
||||
{
|
||||
Emitter = emitter;
|
||||
|
Reference in New Issue
Block a user