Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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@ -2,14 +2,16 @@
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{
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class OpCode32System : OpCode32
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{
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public int Opc1 { get; private set; }
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public int CRn { get; private set; }
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public int Rt { get; private set; }
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public int Opc2 { get; private set; }
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public int CRm { get; private set; }
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public int MrrcOp { get; private set; }
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public int Opc1 { get; }
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public int CRn { get; }
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public int Rt { get; }
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public int Opc2 { get; }
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public int CRm { get; }
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public int MrrcOp { get; }
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public int Coproc { get; private set; }
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public int Coproc { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32System(inst, address, opCode);
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public OpCode32System(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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