Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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@ -5,7 +5,9 @@
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public int Opc { get; protected set; }
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public bool Q { get; protected set; }
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public bool F { get; protected set; }
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public bool U { get; private set; }
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public bool U { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Simd(inst, address, opCode);
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public OpCode32Simd(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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