Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
This commit is contained in:
@ -2,13 +2,15 @@ namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32MemMult : OpCode32, IOpCode32MemMult
|
||||
{
|
||||
public int Rn { get; private set; }
|
||||
public int Rn { get; }
|
||||
|
||||
public int RegisterMask { get; private set; }
|
||||
public int Offset { get; private set; }
|
||||
public int PostOffset { get; private set; }
|
||||
public int RegisterMask { get; }
|
||||
public int Offset { get; }
|
||||
public int PostOffset { get; }
|
||||
|
||||
public bool IsLoad { get; private set; }
|
||||
public bool IsLoad { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32MemMult(inst, address, opCode);
|
||||
|
||||
public OpCode32MemMult(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
|
Reference in New Issue
Block a user