Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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@ -2,15 +2,17 @@
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{
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class OpCode32AluMla : OpCode32, IOpCode32AluReg
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{
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public int Rn { get; private set; }
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public int Rm { get; private set; }
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public int Ra { get; private set; }
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public int Rd { get; private set; }
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public int Rn { get; }
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public int Rm { get; }
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public int Ra { get; }
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public int Rd { get; }
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public bool NHigh { get; private set; }
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public bool MHigh { get; private set; }
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public bool R { get; private set; }
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public bool SetFlags { get; private set; }
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public bool NHigh { get; }
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public bool MHigh { get; }
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public bool R { get; }
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public bool SetFlags { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluMla(inst, address, opCode);
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public OpCode32AluMla(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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