Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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@ -2,16 +2,18 @@
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{
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class OpCode32AluBf : OpCode32, IOpCode32AluBf
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{
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public int Rd { get; private set; }
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public int Rn { get; private set; }
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public int Rd { get; }
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public int Rn { get; }
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public int Msb { get; private set; }
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public int Msb { get; }
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public int Lsb { get; private set; }
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public int Lsb { get; }
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public int SourceMask => (int)(0xFFFFFFFF >> (31 - Msb));
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public int DestMask => SourceMask & (int)(0xFFFFFFFF << Lsb);
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluBf(inst, address, opCode);
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public OpCode32AluBf(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rd = (opCode >> 12) & 0xf;
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