misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841)

* Prefer `Brotli` compression for disk shader cache.

* Final default case for decompression switch.

* Prefer fastest compression.
This commit is contained in:
MutantAura
2024-05-26 19:06:41 +01:00
committed by GitHub
parent 53d096e392
commit 2ebe929fa5
3 changed files with 41 additions and 5 deletions

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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <returns>Compression algorithm</returns>
public static CompressionAlgorithm GetCompressionAlgorithm()
{
return CompressionAlgorithm.Deflate;
return CompressionAlgorithm.Brotli;
}
}
}