misc: Change disk shader cache compression algorithm to Brotli
(RFC 7932) (#6841)
* Prefer `Brotli` compression for disk shader cache. * Final default case for decompression switch. * Prefer fastest compression.
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <returns>Compression algorithm</returns>
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public static CompressionAlgorithm GetCompressionAlgorithm()
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{
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return CompressionAlgorithm.Deflate;
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return CompressionAlgorithm.Brotli;
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}
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}
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}
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