Improve IRoInterface logic (#809)
* hle: Improve IRoInterface logic This commit contains a little rewrite of IRoInterface to fix some issues that we were facing on some recent games (AC3 Remastered & Final Fantasy VIII Remastered) Related issues: - https://github.com/Ryujinx/Ryujinx-Games-List/issues/196 * Address comments
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@ -6,18 +6,5 @@
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ErrorCodeShift = 9,
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Success = 0,
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InvalidMemoryState = (51 << ErrorCodeShift) | ModuleId,
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InvalidNro = (52 << ErrorCodeShift) | ModuleId,
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InvalidNrr = (53 << ErrorCodeShift) | ModuleId,
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MaxNro = (55 << ErrorCodeShift) | ModuleId,
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MaxNrr = (56 << ErrorCodeShift) | ModuleId,
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NroAlreadyLoaded = (57 << ErrorCodeShift) | ModuleId,
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NroHashNotPresent = (54 << ErrorCodeShift) | ModuleId,
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UnalignedAddress = (81 << ErrorCodeShift) | ModuleId,
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BadSize = (82 << ErrorCodeShift) | ModuleId,
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BadNroAddress = (84 << ErrorCodeShift) | ModuleId,
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BadNrrAddress = (85 << ErrorCodeShift) | ModuleId,
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BadInitialization = (87 << ErrorCodeShift) | ModuleId
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}
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}
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