Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsImageLoadFormatted;
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public readonly bool SupportsLayerVertexTessellation;
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public readonly bool SupportsMismatchingViewFormat;
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public readonly bool SupportsCubemapView;
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public readonly bool SupportsNonConstantTextureOffset;
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@ -55,6 +56,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsFragmentShaderOrderingIntel,
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bool supportsGeometryShaderPassthrough,
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bool supportsImageLoadFormatted,
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bool supportsLayerVertexTessellation,
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bool supportsMismatchingViewFormat,
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bool supportsCubemapView,
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bool supportsNonConstantTextureOffset,
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@ -86,6 +88,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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SupportsCubemapView = supportsCubemapView;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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