Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent * Shader cache version bump
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@ -127,6 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
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public Capabilities GetCapabilities()
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{
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bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
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bool intelUnix = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelUnix;
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bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows;
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return new Capabilities(
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@ -158,6 +159,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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supportsShaderFloat64: true,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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