Replace glFinish with barrier for WaitForIdle (#878)
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@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.GAL
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{
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public interface IPipeline
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{
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void Barrier();
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void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
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void ClearRenderTargetDepthStencil(
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@ -18,8 +18,6 @@ namespace Ryujinx.Graphics.GAL
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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void FlushPipelines();
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Capabilities GetCapabilities();
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ulong GetCounter(CounterType type);
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