editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry
2023-12-04 14:17:13 +01:00
committed by GitHub
parent 1be668e68a
commit 2989c163a8
1962 changed files with 1964 additions and 1961 deletions

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using Ryujinx.Memory.Range;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;

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namespace Ryujinx.Memory
namespace Ryujinx.Memory
{
public interface IRefCounted
{

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using Ryujinx.Memory.Range;
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;

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using System;
using System;
namespace Ryujinx.Memory
{

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namespace Ryujinx.Memory
namespace Ryujinx.Memory
{
/// <summary>
/// Function that handles a invalid memory access from the emulated CPU.

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using System;
using System;
namespace Ryujinx.Memory
{

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using System;
using System;
namespace Ryujinx.Memory
{

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Threading;

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namespace Ryujinx.Memory
namespace Ryujinx.Memory
{
static class MemoryConstants
{

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using System;
using System;
namespace Ryujinx.Memory
{

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using System;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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using Ryujinx.Memory.WindowsShared;
using Ryujinx.Memory.WindowsShared;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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using System;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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using System;
using System;
namespace Ryujinx.Memory
{

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using System;
using System;
namespace Ryujinx.Memory
{

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using System;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Memory

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using System;
using System;
using System.Buffers;
namespace Ryujinx.Memory

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namespace Ryujinx.Memory
namespace Ryujinx.Memory
{
public class PageTable<T> where T : unmanaged
{

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namespace Ryujinx.Memory.Range
namespace Ryujinx.Memory.Range
{
public interface IMultiRangeItem
{

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namespace Ryujinx.Memory.Range
namespace Ryujinx.Memory.Range
{
/// <summary>
/// Range of memory that can be split in two.

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namespace Ryujinx.Memory.Range
namespace Ryujinx.Memory.Range
{
/// <summary>
/// Range of memory composed of an address and size.

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using System;
using System;
using System.Collections.Generic;
namespace Ryujinx.Memory.Range

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using Ryujinx.Common.Collections;
using Ryujinx.Common.Collections;
using System.Collections;
using System.Collections.Generic;

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using System;
using System;
using System.Collections.Generic;
namespace Ryujinx.Memory.Range

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using Ryujinx.Memory.Range;
using Ryujinx.Memory.Range;
namespace Ryujinx.Memory.Tracking
{

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using System.Runtime.CompilerServices;
using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Tracking
{

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using System;
using System;
using System.Threading;
namespace Ryujinx.Memory.Tracking

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using System;
using System;
namespace Ryujinx.Memory.Tracking
{

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using System;
using System;
namespace Ryujinx.Memory.Tracking
{

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using Ryujinx.Common.Pools;
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System.Collections.Generic;

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using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;

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namespace Ryujinx.Memory.Tracking
namespace Ryujinx.Memory.Tracking
{
public delegate bool PreciseRegionSignal(ulong address, ulong size, bool write);
}

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using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;

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namespace Ryujinx.Memory.Tracking
namespace Ryujinx.Memory.Tracking
{
public delegate void RegionSignal(ulong address, ulong size);
}

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using System;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Tracking

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using Ryujinx.Memory.Range;
using Ryujinx.Memory.Range;
using System.Collections.Generic;
namespace Ryujinx.Memory.Tracking

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using System;
using System;
namespace Ryujinx.Memory.WindowsShared
{

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using System;
using System;
namespace Ryujinx.Memory
{