editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
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namespace Ryujinx.Graphics.Gpu.Image
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namespace Ryujinx.Graphics.Gpu.Image
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{
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interface ITextureDescriptor
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{
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namespace Ryujinx.Graphics.Gpu.Image
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// One side of a two-way dependency between one texture view and another.
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Shader;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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namespace Ryujinx.Graphics.Gpu.Image
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{
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enum TextureMatchQuality
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{
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namespace Ryujinx.Graphics.Gpu.Image
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// The scale mode for a given texture.
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@@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.Gpu.Image
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// The level of view compatibility one texture has to another.
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