editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry
2023-12-04 14:17:13 +01:00
committed by GitHub
parent 1be668e68a
commit 2989c163a8
1962 changed files with 1964 additions and 1961 deletions

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@@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Gpu.Image
namespace Ryujinx.Graphics.Gpu.Image
{
interface ITextureDescriptor
{

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namespace Ryujinx.Graphics.Gpu.Image
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// One side of a two-way dependency between one texture view and another.

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@@ -1,4 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;

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@@ -1,4 +1,4 @@
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Shader;
using System;

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@@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Gpu.Image
namespace Ryujinx.Graphics.Gpu.Image
{
enum TextureMatchQuality
{

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namespace Ryujinx.Graphics.Gpu.Image
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// The scale mode for a given texture.

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@@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Gpu.Image
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// The level of view compatibility one texture has to another.