editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry
2023-12-04 14:17:13 +01:00
committed by GitHub
parent 1be668e68a
commit 2989c163a8
1962 changed files with 1964 additions and 1961 deletions

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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namespace Ryujinx.Audio.Backends.SoundIo.Native
namespace Ryujinx.Audio.Backends.SoundIo.Native
{
public enum SoundIoBackend
{

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namespace Ryujinx.Audio.Backends.SoundIo.Native
namespace Ryujinx.Audio.Backends.SoundIo.Native
{
public enum SoundIoChannelId
{

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;

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namespace Ryujinx.Audio.Backends.SoundIo.Native
namespace Ryujinx.Audio.Backends.SoundIo.Native
{
public enum SoundIoDeviceAim
{

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

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namespace Ryujinx.Audio.Backends.SoundIo.Native
namespace Ryujinx.Audio.Backends.SoundIo.Native
{
public enum SoundIoError
{

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using System;
using System;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

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namespace Ryujinx.Audio.Backends.SoundIo.Native
namespace Ryujinx.Audio.Backends.SoundIo.Native
{
public enum SoundIoFormat
{

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

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namespace Ryujinx.Audio.Backends.SoundIo
namespace Ryujinx.Audio.Backends.SoundIo
{
class SoundIoAudioBuffer
{

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using Ryujinx.Audio.Backends.SoundIo.Native;
using Ryujinx.Audio.Backends.SoundIo.Native;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;

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using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Backends.SoundIo.Native;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;