editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoBackend
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{
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoChannelId
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{
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using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoDeviceAim
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{
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using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoError
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{
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using System;
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using System;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoFormat
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{
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using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo
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namespace Ryujinx.Audio.Backends.SoundIo
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{
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class SoundIoAudioBuffer
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{
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using Ryujinx.Audio.Backends.SoundIo.Native;
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using Ryujinx.Audio.Backends.SoundIo.Native;
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Backends.SoundIo.Native;
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using Ryujinx.Audio.Common;
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using Ryujinx.Memory;
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