Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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@ -6,9 +6,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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public int Offset { get; }
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public bool PushTarget { get; protected set; }
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public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Offset = ((int)(opCode >> 20) << 8) >> 8;
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PushTarget = false;
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}
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public ulong GetAbsoluteAddress()
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