Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Image;
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@@ -6,6 +7,7 @@ using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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@@ -190,7 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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else
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{
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Memory<byte> memory = new byte[range.GetSize()];
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IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
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Memory<byte> memory = memoryOwner.Memory;
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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@@ -204,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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offset += size;
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}
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return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
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return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memoryOwner, tracked);
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}
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}
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