Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Utilities;
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using System;
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using System.Buffers;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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@ -41,6 +42,22 @@ namespace Ryujinx.Common
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return StreamUtils.StreamToBytes(stream);
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}
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public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return ReadFileToRentedMemory(assembly, path);
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}
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public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
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{
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using var stream = GetStream(assembly, filename);
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return stream is null
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? null
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: StreamUtils.StreamToRentedMemory(stream);
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}
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public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
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{
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using var stream = GetStream(assembly, filename);
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