Fix multiple rendertargets (#427)
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
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@ -328,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
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Context.Device.Gpu.ResourceManager.SendTexture(Vmm, FbAddr, Image);
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Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom);
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Renderer.RenderTarget.Set(FbAddr);
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Renderer.RenderTarget.Present(FbAddr);
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ReleaseBuffer(Slot);
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});
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