Separate sub-channel state
This commit is contained in:
@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
public IRenderer Renderer { get; }
|
||||
|
||||
internal GpuState State { get; }
|
||||
|
||||
internal IPhysicalMemory PhysicalMemory { get; private set; }
|
||||
|
||||
public MemoryManager MemoryManager { get; }
|
||||
@ -36,8 +34,6 @@ namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
Renderer = renderer;
|
||||
|
||||
State = new GpuState();
|
||||
|
||||
MemoryManager = new MemoryManager();
|
||||
|
||||
MemoryAccessor = new MemoryAccessor(this);
|
||||
|
Reference in New Issue
Block a user