Separate sub-channel state
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@ -6,11 +6,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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private void CopyBuffer(int argument)
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private void CopyBuffer(GpuState state, int argument)
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{
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var cbp = _context.State.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
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var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
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var swizzle = _context.State.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
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var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
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bool srcLinear = (argument & (1 << 7)) != 0;
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bool dstLinear = (argument & (1 << 8)) != 0;
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@ -29,8 +29,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize();
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int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
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var dst = _context.State.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
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var src = _context.State.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
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var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
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var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
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var srcCalculator = new OffsetCalculator(
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src.Width,
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