Implement shader storage buffer operations using new Load/Store instructions (#4993)

* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
This commit is contained in:
gdkchan
2023-06-03 20:12:18 -03:00
committed by GitHub
parent 81c9052847
commit 21c9ac6240
42 changed files with 1468 additions and 1259 deletions

View File

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
@ -93,5 +94,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return source;
}
public static void DeleteNode(LinkedListNode<INode> node, Operation operation)
{
node.List.Remove(node);
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
{
operation.SetSource(srcIndex, null);
}
operation.Dest = null;
}
}
}