Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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@ -93,5 +94,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return source;
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}
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public static void DeleteNode(LinkedListNode<INode> node, Operation operation)
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{
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node.List.Remove(node);
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for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
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{
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operation.SetSource(srcIndex, null);
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}
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operation.Dest = null;
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}
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}
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}
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