Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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@@ -16,5 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
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public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
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public const ulong SparseBufferAlignment = 0x10000;
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}
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}
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