Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan
2023-12-04 16:30:19 -03:00
committed by GitHub
parent 0531c16326
commit 1df6c07f78
33 changed files with 1241 additions and 233 deletions

View File

@ -8,5 +8,6 @@ namespace Ryujinx.Graphics.Vulkan
HostMapped,
DeviceLocal,
DeviceLocalMapped,
Sparse,
}
}

View File

@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
private bool _lastAccessIsWrite;
private readonly BufferAllocationType _baseType;
private BufferAllocationType _baseType;
private BufferAllocationType _currentType;
private bool _swapQueued;
@ -109,6 +109,22 @@ namespace Ryujinx.Graphics.Vulkan
_flushLock = new ReaderWriterLockSlim();
}
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, int size, Auto<MemoryAllocation>[] storageAllocations)
{
_gd = gd;
_device = device;
_waitable = new MultiFenceHolder(size);
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, storageAllocations);
_bufferHandle = buffer.Handle;
Size = size;
_baseType = BufferAllocationType.Sparse;
_currentType = BufferAllocationType.Sparse;
DesiredType = BufferAllocationType.Sparse;
_flushLock = new ReaderWriterLockSlim();
}
public bool TryBackingSwap(ref CommandBufferScoped? cbs)
{
if (_swapQueued && DesiredType != _currentType)
@ -122,7 +138,7 @@ namespace Ryujinx.Graphics.Vulkan
var currentBuffer = _buffer;
IntPtr currentMap = _map;
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) = _gd.BufferManager.CreateBacking(_gd, Size, DesiredType, false, _currentType);
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) = _gd.BufferManager.CreateBacking(_gd, Size, DesiredType, false, false, _currentType);
if (buffer.Handle != 0)
{
@ -253,6 +269,14 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void Pin()
{
if (_baseType == BufferAllocationType.Auto)
{
_baseType = _currentType;
}
}
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size, Action invalidateView)
{
var bufferViewCreateInfo = new BufferViewCreateInfo
@ -506,6 +530,16 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public Auto<MemoryAllocation> GetAllocation()
{
return _allocationAuto;
}
public (DeviceMemory, ulong) GetDeviceMemoryAndOffset()
{
return (_allocation.Memory, _allocation.Offset);
}
public void SignalWrite(int offset, int size)
{
ConsiderBackingSwap();
@ -1072,7 +1106,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
_allocationAuto.Dispose();
_allocationAuto?.Dispose();
}
_flushLock.EnterWriteLock();

View File

@ -96,25 +96,131 @@ namespace Ryujinx.Graphics.Vulkan
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public unsafe BufferHandle CreateSparse(VulkanRenderer gd, ReadOnlySpan<BufferRange> storageBuffers)
{
var usage = DefaultBufferUsageFlags;
if (gd.Capabilities.SupportsIndirectParameters)
{
usage |= BufferUsageFlags.IndirectBufferBit;
}
ulong size = 0;
foreach (BufferRange range in storageBuffers)
{
size += (ulong)range.Size;
}
var bufferCreateInfo = new BufferCreateInfo()
{
SType = StructureType.BufferCreateInfo,
Size = size,
Usage = usage,
SharingMode = SharingMode.Exclusive,
Flags = BufferCreateFlags.SparseBindingBit | BufferCreateFlags.SparseAliasedBit
};
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
var memoryBinds = new SparseMemoryBind[storageBuffers.Length];
var storageAllocations = new Auto<MemoryAllocation>[storageBuffers.Length];
int storageAllocationsCount = 0;
ulong dstOffset = 0;
for (int index = 0; index < storageBuffers.Length; index++)
{
BufferRange range = storageBuffers[index];
if (TryGetBuffer(range.Handle, out var existingHolder))
{
// Since this buffer now also owns the memory from the referenced buffer,
// we pin it to ensure the memory location will not change.
existingHolder.Pin();
(var memory, var offset) = existingHolder.GetDeviceMemoryAndOffset();
memoryBinds[index] = new SparseMemoryBind()
{
ResourceOffset = dstOffset,
Size = (ulong)range.Size,
Memory = memory,
MemoryOffset = offset + (ulong)range.Offset,
Flags = SparseMemoryBindFlags.None
};
storageAllocations[storageAllocationsCount++] = existingHolder.GetAllocation();
}
else
{
memoryBinds[index] = new SparseMemoryBind()
{
ResourceOffset = dstOffset,
Size = (ulong)range.Size,
Memory = default,
MemoryOffset = 0UL,
Flags = SparseMemoryBindFlags.None
};
}
dstOffset += (ulong)range.Size;
}
if (storageAllocations.Length != storageAllocationsCount)
{
Array.Resize(ref storageAllocations, storageAllocationsCount);
}
fixed (SparseMemoryBind* pMemoryBinds = memoryBinds)
{
SparseBufferMemoryBindInfo bufferBind = new SparseBufferMemoryBindInfo()
{
Buffer = buffer,
BindCount = (uint)memoryBinds.Length,
PBinds = pMemoryBinds
};
BindSparseInfo bindSparseInfo = new BindSparseInfo()
{
SType = StructureType.BindSparseInfo,
BufferBindCount = 1,
PBufferBinds = &bufferBind
};
gd.Api.QueueBindSparse(gd.Queue, 1, bindSparseInfo, default).ThrowOnError();
}
var holder = new BufferHolder(gd, _device, buffer, (int)size, storageAllocations);
BufferCount++;
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public BufferHandle CreateWithHandle(
VulkanRenderer gd,
int size,
bool sparseCompatible = false,
BufferAllocationType baseType = BufferAllocationType.HostMapped,
BufferHandle storageHint = default,
bool forceMirrors = false)
{
return CreateWithHandle(gd, size, out _, baseType, storageHint, forceMirrors);
return CreateWithHandle(gd, size, out _, sparseCompatible, baseType, storageHint, forceMirrors);
}
public BufferHandle CreateWithHandle(
VulkanRenderer gd,
int size,
out BufferHolder holder,
bool sparseCompatible = false,
BufferAllocationType baseType = BufferAllocationType.HostMapped,
BufferHandle storageHint = default,
bool forceMirrors = false)
{
holder = Create(gd, size, baseType: baseType, storageHint: storageHint);
holder = Create(gd, size, forConditionalRendering: false, sparseCompatible, baseType, storageHint);
if (holder == null)
{
return BufferHandle.Null;
@ -163,6 +269,7 @@ namespace Ryujinx.Graphics.Vulkan
int size,
BufferAllocationType type,
bool forConditionalRendering = false,
bool sparseCompatible = false,
BufferAllocationType fallbackType = BufferAllocationType.Auto)
{
var usage = DefaultBufferUsageFlags;
@ -187,6 +294,11 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
if (sparseCompatible)
{
requirements.Alignment = Math.Max(requirements.Alignment, Constants.SparseBufferAlignment);
}
MemoryAllocation allocation;
do
@ -227,6 +339,7 @@ namespace Ryujinx.Graphics.Vulkan
VulkanRenderer gd,
int size,
bool forConditionalRendering = false,
bool sparseCompatible = false,
BufferAllocationType baseType = BufferAllocationType.HostMapped,
BufferHandle storageHint = default)
{
@ -255,7 +368,7 @@ namespace Ryujinx.Graphics.Vulkan
}
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) =
CreateBacking(gd, size, type, forConditionalRendering);
CreateBacking(gd, size, type, forConditionalRendering, sparseCompatible);
if (buffer.Handle != 0)
{

View File

@ -16,5 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
public const ulong SparseBufferAlignment = 0x10000;
}
}

View File

@ -424,12 +424,12 @@ namespace Ryujinx.Graphics.Vulkan
public static BufferAllocationType Convert(this BufferAccess access)
{
return access switch
if (access.HasFlag(BufferAccess.FlushPersistent) || access.HasFlag(BufferAccess.Stream))
{
BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
BufferAccess.Stream => BufferAllocationType.HostMapped,
_ => BufferAllocationType.Auto,
};
return BufferAllocationType.HostMapped;
}
return BufferAllocationType.Auto;
}
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)

View File

@ -392,6 +392,8 @@ namespace Ryujinx.Graphics.Vulkan
LoadFeatures(maxQueueCount, queueFamilyIndex);
QueueFamilyIndex = queueFamilyIndex;
_window = new Window(this, _surface, _physicalDevice.PhysicalDevice, _device);
_initialized = true;
@ -399,12 +401,12 @@ namespace Ryujinx.Graphics.Vulkan
public BufferHandle CreateBuffer(int size, BufferAccess access)
{
return BufferManager.CreateWithHandle(this, size, access.Convert(), default, access == BufferAccess.Stream);
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), default, access == BufferAccess.Stream);
}
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
{
return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint);
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), storageHint);
}
public BufferHandle CreateBuffer(nint pointer, int size)
@ -412,6 +414,11 @@ namespace Ryujinx.Graphics.Vulkan
return BufferManager.CreateHostImported(this, pointer, size);
}
public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
{
return BufferManager.CreateSparse(this, storageBuffers);
}
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@ -571,6 +578,7 @@ namespace Ryujinx.Graphics.Vulkan
Api.GetPhysicalDeviceFeatures2(_physicalDevice.PhysicalDevice, &features2);
var limits = _physicalDevice.PhysicalDeviceProperties.Limits;
var mainQueueProperties = _physicalDevice.QueueFamilyProperties[QueueFamilyIndex];
return new Capabilities(
api: TargetApi.Vulkan,
@ -590,6 +598,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsR4G4B4A4Format: supportsR4G4B4A4Format,
supportsSnormBufferTextureFormat: true,
supports5BitComponentFormat: supports5BitComponentFormat,
supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: false,