Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan
2023-12-04 16:30:19 -03:00
committed by GitHub
parent 0531c16326
commit 1df6c07f78
33 changed files with 1241 additions and 233 deletions

View File

@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsR4G4B4A4Format;
public readonly bool SupportsScaledVertexFormats;
public readonly bool SupportsSnormBufferTextureFormat;
public readonly bool SupportsSparseBuffer;
public readonly bool Supports5BitComponentFormat;
public readonly bool SupportsBlendEquationAdvanced;
public readonly bool SupportsFragmentShaderInterlock;
@ -79,6 +80,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsScaledVertexFormats,
bool supportsSnormBufferTextureFormat,
bool supports5BitComponentFormat,
bool supportsSparseBuffer,
bool supportsBlendEquationAdvanced,
bool supportsFragmentShaderInterlock,
bool supportsFragmentShaderOrderingIntel,
@ -130,6 +132,7 @@ namespace Ryujinx.Graphics.GAL
SupportsScaledVertexFormats = supportsScaledVertexFormats;
SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
Supports5BitComponentFormat = supports5BitComponentFormat;
SupportsSparseBuffer = supportsSparseBuffer;
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;