Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
This commit is contained in:
@ -1,9 +1,13 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
[Flags]
|
||||
public enum BufferAccess
|
||||
{
|
||||
Default,
|
||||
FlushPersistent,
|
||||
Stream
|
||||
Default = 0,
|
||||
FlushPersistent = 1 << 0,
|
||||
Stream = 1 << 1,
|
||||
SparseCompatible = 1 << 2,
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user