Calculate width from stride on texture copies
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@ -108,11 +108,8 @@ namespace Ryujinx.Graphics.Texture
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{
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int outOffs = 0;
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int w = width;
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int h = height;
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w = BitUtils.DivRoundUp(w, blockWidth);
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h = BitUtils.DivRoundUp(h, blockHeight);
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int w = BitUtils.DivRoundUp(width, blockWidth);
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
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