Initial support for image stores, support texture sample on compute
This commit is contained in:
@ -2,14 +2,14 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
enum TexelLoadTarget
|
||||
{
|
||||
Texture1DLodZero = 0x0,
|
||||
Texture1DLodLevel = 0x1,
|
||||
Texture2DLodZero = 0x2,
|
||||
Texture2DLodZeroOffset = 0x4,
|
||||
Texture2DLodLevel = 0x5,
|
||||
Texture1DLodZero = 0x0,
|
||||
Texture1DLodLevel = 0x1,
|
||||
Texture2DLodZero = 0x2,
|
||||
Texture2DLodZeroOffset = 0x4,
|
||||
Texture2DLodLevel = 0x5,
|
||||
Texture2DLodZeroMultisample = 0x6,
|
||||
Texture3DLodZero = 0x7,
|
||||
Texture2DArrayLodZero = 0x8,
|
||||
Texture2DLodLevelOffset = 0xc
|
||||
Texture3DLodZero = 0x7,
|
||||
Texture2DArrayLodZero = 0x8,
|
||||
Texture2DLodLevelOffset = 0xc
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user