Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
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@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
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}
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public void LockCache()
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{
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TextureCache.Lock();
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}
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public void UnlockCache()
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{
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TextureCache.Unlock();
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}
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private static void DeleteTexture(TCE CachedTexture)
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{
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GL.DeleteTexture(CachedTexture.Handle);
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