Initial work

This commit is contained in:
gdk
2019-10-13 03:02:07 -03:00
committed by Thog
parent f617fb542a
commit 1876b346fe
518 changed files with 15170 additions and 12486 deletions

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using System;
namespace Ryujinx.Graphics.Texture.Astc
{
public class AstcDecoderException : Exception
{
public AstcDecoderException(string exMsg) : base(exMsg) { }
}
}

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using System;
using System.Diagnostics;
namespace Ryujinx.Graphics.Texture.Astc
{
class AstcPixel
{
public short R { get; set; }
public short G { get; set; }
public short B { get; set; }
public short A { get; set; }
byte[] _bitDepth = new byte[4];
public AstcPixel(short a, short r, short g, short b)
{
A = a;
R = r;
G = g;
B = b;
for (int i = 0; i < 4; i++)
_bitDepth[i] = 8;
}
public void ClampByte()
{
R = Math.Min(Math.Max(R, (short)0), (short)255);
G = Math.Min(Math.Max(G, (short)0), (short)255);
B = Math.Min(Math.Max(B, (short)0), (short)255);
A = Math.Min(Math.Max(A, (short)0), (short)255);
}
public short GetComponent(int index)
{
switch(index)
{
case 0: return A;
case 1: return R;
case 2: return G;
case 3: return B;
}
return 0;
}
public void SetComponent(int index, int value)
{
switch (index)
{
case 0:
A = (short)value;
break;
case 1:
R = (short)value;
break;
case 2:
G = (short)value;
break;
case 3:
B = (short)value;
break;
}
}
public void ChangeBitDepth(byte[] depth)
{
for (int i = 0; i< 4; i++)
{
int value = ChangeBitDepth(GetComponent(i), _bitDepth[i], depth[i]);
SetComponent(i, value);
_bitDepth[i] = depth[i];
}
}
short ChangeBitDepth(short value, byte oldDepth, byte newDepth)
{
Debug.Assert(newDepth <= 8);
Debug.Assert(oldDepth <= 8);
if (oldDepth == newDepth)
{
// Do nothing
return value;
}
else if (oldDepth == 0 && newDepth != 0)
{
return (short)((1 << newDepth) - 1);
}
else if (newDepth > oldDepth)
{
return (short)BitArrayStream.Replicate(value, oldDepth, newDepth);
}
else
{
// oldDepth > newDepth
if (newDepth == 0)
{
return 0xFF;
}
else
{
byte bitsWasted = (byte)(oldDepth - newDepth);
short tempValue = value;
tempValue = (short)((tempValue + (1 << (bitsWasted - 1))) >> bitsWasted);
tempValue = Math.Min(Math.Max((short)0, tempValue), (short)((1 << newDepth) - 1));
return (byte)(tempValue);
}
}
}
public int Pack()
{
AstcPixel newPixel = new AstcPixel(A, R, G, B);
byte[] eightBitDepth = { 8, 8, 8, 8 };
newPixel.ChangeBitDepth(eightBitDepth);
return (byte)newPixel.A << 24 |
(byte)newPixel.B << 16 |
(byte)newPixel.G << 8 |
(byte)newPixel.R << 0;
}
// Adds more precision to the blue channel as described
// in C.2.14
public static AstcPixel BlueContract(int a, int r, int g, int b)
{
return new AstcPixel((short)(a),
(short)((r + b) >> 1),
(short)((g + b) >> 1),
(short)(b));
}
}
}

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using System;
using System.Collections;
namespace Ryujinx.Graphics.Texture.Astc
{
public class BitArrayStream
{
public BitArray BitsArray;
public int Position { get; private set; }
public BitArrayStream(BitArray bitArray)
{
BitsArray = bitArray;
Position = 0;
}
public short ReadBits(int length)
{
int retValue = 0;
for (int i = Position; i < Position + length; i++)
{
if (BitsArray[i])
{
retValue |= 1 << (i - Position);
}
}
Position += length;
return (short)retValue;
}
public int ReadBits(int start, int end)
{
int retValue = 0;
for (int i = start; i <= end; i++)
{
if (BitsArray[i])
{
retValue |= 1 << (i - start);
}
}
return retValue;
}
public int ReadBit(int index)
{
return Convert.ToInt32(BitsArray[index]);
}
public void WriteBits(int value, int length)
{
for (int i = Position; i < Position + length; i++)
{
BitsArray[i] = ((value >> (i - Position)) & 1) != 0;
}
Position += length;
}
public byte[] ToByteArray()
{
byte[] retArray = new byte[(BitsArray.Length + 7) / 8];
BitsArray.CopyTo(retArray, 0);
return retArray;
}
public static int Replicate(int value, int numberBits, int toBit)
{
if (numberBits == 0) return 0;
if (toBit == 0) return 0;
int tempValue = value & ((1 << numberBits) - 1);
int retValue = tempValue;
int resLength = numberBits;
while (resLength < toBit)
{
int comp = 0;
if (numberBits > toBit - resLength)
{
int newShift = toBit - resLength;
comp = numberBits - newShift;
numberBits = newShift;
}
retValue <<= numberBits;
retValue |= tempValue >> comp;
resLength += numberBits;
}
return retValue;
}
public static int PopCnt(int number)
{
int counter;
for (counter = 0; number != 0; counter++)
{
number &= number - 1;
}
return counter;
}
public static void Swap<T>(ref T lhs, ref T rhs)
{
T temp = lhs;
lhs = rhs;
rhs = temp;
}
// Transfers a bit as described in C.2.14
public static void BitTransferSigned(ref int a, ref int b)
{
b >>= 1;
b |= a & 0x80;
a >>= 1;
a &= 0x3F;
if ((a & 0x20) != 0) a -= 0x40;
}
}
}

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using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Texture.Astc
{
public struct IntegerEncoded
{
public enum EIntegerEncoding
{
JustBits,
Quint,
Trit
}
EIntegerEncoding _encoding;
public int NumberBits { get; private set; }
public int BitValue { get; private set; }
public int TritValue { get; private set; }
public int QuintValue { get; private set; }
public IntegerEncoded(EIntegerEncoding encoding, int numBits)
{
_encoding = encoding;
NumberBits = numBits;
BitValue = 0;
TritValue = 0;
QuintValue = 0;
}
public bool MatchesEncoding(IntegerEncoded other)
{
return _encoding == other._encoding && NumberBits == other.NumberBits;
}
public EIntegerEncoding GetEncoding()
{
return _encoding;
}
public int GetBitLength(int numberVals)
{
int totalBits = NumberBits * numberVals;
if (_encoding == EIntegerEncoding.Trit)
{
totalBits += (numberVals * 8 + 4) / 5;
}
else if (_encoding == EIntegerEncoding.Quint)
{
totalBits += (numberVals * 7 + 2) / 3;
}
return totalBits;
}
public static IntegerEncoded CreateEncoding(int maxVal)
{
while (maxVal > 0)
{
int check = maxVal + 1;
// Is maxVal a power of two?
if ((check & (check - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(maxVal));
}
// Is maxVal of the type 3*2^n - 1?
if ((check % 3 == 0) && ((check / 3) & ((check / 3) - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(check / 3 - 1));
}
// Is maxVal of the type 5*2^n - 1?
if ((check % 5 == 0) && ((check / 5) & ((check / 5) - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(check / 5 - 1));
}
// Apparently it can't be represented with a bounded integer sequence...
// just iterate.
maxVal--;
}
return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
}
public static void DecodeTritBlock(
BitArrayStream bitStream,
List<IntegerEncoded> listIntegerEncoded,
int numberBitsPerValue)
{
// Implement the algorithm in section C.2.12
int[] m = new int[5];
int[] t = new int[5];
int T;
// Read the trit encoded block according to
// table C.2.14
m[0] = bitStream.ReadBits(numberBitsPerValue);
T = bitStream.ReadBits(2);
m[1] = bitStream.ReadBits(numberBitsPerValue);
T |= bitStream.ReadBits(2) << 2;
m[2] = bitStream.ReadBits(numberBitsPerValue);
T |= bitStream.ReadBits(1) << 4;
m[3] = bitStream.ReadBits(numberBitsPerValue);
T |= bitStream.ReadBits(2) << 5;
m[4] = bitStream.ReadBits(numberBitsPerValue);
T |= bitStream.ReadBits(1) << 7;
int c = 0;
BitArrayStream tb = new BitArrayStream(new BitArray(new int[] { T }));
if (tb.ReadBits(2, 4) == 7)
{
c = (tb.ReadBits(5, 7) << 2) | tb.ReadBits(0, 1);
t[4] = t[3] = 2;
}
else
{
c = tb.ReadBits(0, 4);
if (tb.ReadBits(5, 6) == 3)
{
t[4] = 2;
t[3] = tb.ReadBit(7);
}
else
{
t[4] = tb.ReadBit(7);
t[3] = tb.ReadBits(5, 6);
}
}
BitArrayStream cb = new BitArrayStream(new BitArray(new int[] { c }));
if (cb.ReadBits(0, 1) == 3)
{
t[2] = 2;
t[1] = cb.ReadBit(4);
t[0] = (cb.ReadBit(3) << 1) | (cb.ReadBit(2) & ~cb.ReadBit(3));
}
else if (cb.ReadBits(2, 3) == 3)
{
t[2] = 2;
t[1] = 2;
t[0] = cb.ReadBits(0, 1);
}
else
{
t[2] = cb.ReadBit(4);
t[1] = cb.ReadBits(2, 3);
t[0] = (cb.ReadBit(1) << 1) | (cb.ReadBit(0) & ~cb.ReadBit(1));
}
for (int i = 0; i < 5; i++)
{
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue)
{
BitValue = m[i],
TritValue = t[i]
};
listIntegerEncoded.Add(intEncoded);
}
}
public static void DecodeQuintBlock(
BitArrayStream bitStream,
List<IntegerEncoded> listIntegerEncoded,
int numberBitsPerValue)
{
// Implement the algorithm in section C.2.12
int[] m = new int[3];
int[] qa = new int[3];
int q;
// Read the trit encoded block according to
// table C.2.15
m[0] = bitStream.ReadBits(numberBitsPerValue);
q = bitStream.ReadBits(3);
m[1] = bitStream.ReadBits(numberBitsPerValue);
q |= bitStream.ReadBits(2) << 3;
m[2] = bitStream.ReadBits(numberBitsPerValue);
q |= bitStream.ReadBits(2) << 5;
BitArrayStream qb = new BitArrayStream(new BitArray(new int[] { q }));
if (qb.ReadBits(1, 2) == 3 && qb.ReadBits(5, 6) == 0)
{
qa[0] = qa[1] = 4;
qa[2] = (qb.ReadBit(0) << 2) | ((qb.ReadBit(4) & ~qb.ReadBit(0)) << 1) | (qb.ReadBit(3) & ~qb.ReadBit(0));
}
else
{
int c = 0;
if (qb.ReadBits(1, 2) == 3)
{
qa[2] = 4;
c = (qb.ReadBits(3, 4) << 3) | ((~qb.ReadBits(5, 6) & 3) << 1) | qb.ReadBit(0);
}
else
{
qa[2] = qb.ReadBits(5, 6);
c = qb.ReadBits(0, 4);
}
BitArrayStream cb = new BitArrayStream(new BitArray(new int[] { c }));
if (cb.ReadBits(0, 2) == 5)
{
qa[1] = 4;
qa[0] = cb.ReadBits(3, 4);
}
else
{
qa[1] = cb.ReadBits(3, 4);
qa[0] = cb.ReadBits(0, 2);
}
}
for (int i = 0; i < 3; i++)
{
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
{
BitValue = m[i],
QuintValue = qa[i]
};
listIntegerEncoded.Add(intEncoded);
}
}
public static void DecodeIntegerSequence(
List<IntegerEncoded> decodeIntegerSequence,
BitArrayStream bitStream,
int maxRange,
int numberValues)
{
// Determine encoding parameters
IntegerEncoded intEncoded = CreateEncoding(maxRange);
// Start decoding
int numberValuesDecoded = 0;
while (numberValuesDecoded < numberValues)
{
switch (intEncoded.GetEncoding())
{
case EIntegerEncoding.Quint:
{
DecodeQuintBlock(bitStream, decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 3;
break;
}
case EIntegerEncoding.Trit:
{
DecodeTritBlock(bitStream, decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 5;
break;
}
case EIntegerEncoding.JustBits:
{
intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
decodeIntegerSequence.Add(intEncoded);
numberValuesDecoded++;
break;
}
}
}
}
}
}

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namespace Ryujinx.Graphics.Texture
{
static class BlockLinearConstants
{
public const int GobStride = 64;
public const int GobHeight = 8;
public const int GobSize = GobStride * GobHeight;
}
}

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using Ryujinx.Common;
using System;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
namespace Ryujinx.Graphics.Texture
{
class BlockLinearLayout
{
private struct RobAndSliceSizes
{
public int RobSize;
public int SliceSize;
public RobAndSliceSizes(int robSize, int sliceSize)
{
RobSize = robSize;
SliceSize = sliceSize;
}
}
private int _texWidth;
private int _texHeight;
private int _texDepth;
private int _texGobBlocksInY;
private int _texGobBlocksInZ;
private int _texBpp;
private int _bhMask;
private int _bdMask;
private int _bhShift;
private int _bdShift;
private int _bppShift;
private int _xShift;
private int _robSize;
private int _sliceSize;
public BlockLinearLayout(
int width,
int height,
int depth,
int gobBlocksInY,
int gobBlocksInZ,
int bpp)
{
_texWidth = width;
_texHeight = height;
_texDepth = depth;
_texGobBlocksInY = gobBlocksInY;
_texGobBlocksInZ = gobBlocksInZ;
_texBpp = bpp;
_bppShift = BitUtils.CountTrailingZeros32(bpp);
_bhMask = gobBlocksInY - 1;
_bdMask = gobBlocksInZ - 1;
_bhShift = BitUtils.CountTrailingZeros32(gobBlocksInY);
_bdShift = BitUtils.CountTrailingZeros32(gobBlocksInZ);
_xShift = BitUtils.CountTrailingZeros32(GobSize * gobBlocksInY * gobBlocksInZ);
RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
_robSize = rsSizes.RobSize;
_sliceSize = rsSizes.SliceSize;
}
private RobAndSliceSizes GetRobAndSliceSizes(int width, int height, int gobBlocksInY, int gobBlocksInZ)
{
int widthInGobs = BitUtils.DivRoundUp(width * _texBpp, GobStride);
int robSize = GobSize * gobBlocksInY * gobBlocksInZ * widthInGobs;
int sliceSize = BitUtils.DivRoundUp(height, gobBlocksInY * GobHeight) * robSize;
return new RobAndSliceSizes(robSize, sliceSize);
}
public int GetOffset(int x, int y, int z)
{
x <<= _bppShift;
int yh = y / GobHeight;
int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
position += (x / GobStride) << _xShift;
position += (yh & _bhMask) * GobSize;
position += ((z & _bdMask) * GobSize) << _bhShift;
position += ((x & 0x3f) >> 5) << 8;
position += ((y & 0x07) >> 1) << 6;
position += ((x & 0x1f) >> 4) << 5;
position += ((y & 0x01) >> 0) << 4;
position += ((x & 0x0f) >> 0) << 0;
return position;
}
}
}

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using Ryujinx.Common;
using System;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
namespace Ryujinx.Graphics.Texture
{
public static class LayoutConverter
{
private const int AlignmentSize = 4;
public static Span<byte> ConvertBlockLinearToLinear(
int width,
int height,
int depth,
int levels,
int layers,
int blockWidth,
int blockHeight,
int bytesPerPixel,
int gobBlocksInY,
int gobBlocksInZ,
int gobBlocksInTileX,
SizeInfo sizeInfo,
Span<byte> data)
{
int outSize = GetTextureSize(
width,
height,
depth,
levels,
layers,
blockWidth,
blockHeight,
bytesPerPixel);
Span<byte> output = new byte[outSize];
int outOffs = 0;
int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
while (h <= (mipGobBlocksInY >> 1) * GobHeight && mipGobBlocksInY != 1)
{
mipGobBlocksInY >>= 1;
}
while (d <= (mipGobBlocksInZ >> 1) && mipGobBlocksInZ != 1)
{
mipGobBlocksInZ >>= 1;
}
int stride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
int wAligned = BitUtils.AlignUp(w, wAlignment);
BlockLinearLayout layoutConverter = new BlockLinearLayout(
wAligned,
h,
d,
mipGobBlocksInY,
mipGobBlocksInZ,
bytesPerPixel);
for (int layer = 0; layer < layers; layer++)
{
int inBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
for (int z = 0; z < d; z++)
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
data.Slice(offset, bytesPerPixel).CopyTo(dest);
}
outOffs += stride;
}
}
}
return output;
}
public static Span<byte> ConvertLinearStridedToLinear(
int width,
int height,
int blockWidth,
int blockHeight,
int stride,
int bytesPerPixel,
Span<byte> data)
{
int outOffs = 0;
int w = width;
int h = height;
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
int outStride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
Span<byte> output = new byte[h * outStride];
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
int offset = y * stride + x * bytesPerPixel;
Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
data.Slice(offset, bytesPerPixel).CopyTo(dest);
}
outOffs += outStride;
}
return output;
}
private static int GetTextureSize(
int width,
int height,
int depth,
int levels,
int layers,
int blockWidth,
int blockHeight,
int bytesPerPixel)
{
int layerSize = 0;
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
int stride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
layerSize += stride * h * d;
}
return layerSize * layers;
}
}
}

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using Ryujinx.Common;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
namespace Ryujinx.Graphics.Texture
{
public class OffsetCalculator
{
private int _stride;
private bool _isLinear;
private int _bytesPerPixel;
private BlockLinearLayout _layoutConverter;
public OffsetCalculator(
int width,
int height,
int stride,
bool isLinear,
int gobBlocksInY,
int bytesPerPixel)
{
_stride = stride;
_isLinear = isLinear;
_bytesPerPixel = bytesPerPixel;
int wAlignment = GobStride / bytesPerPixel;
int wAligned = BitUtils.AlignUp(width, wAlignment);
if (!isLinear)
{
_layoutConverter = new BlockLinearLayout(
wAligned,
height,
1,
gobBlocksInY,
1,
bytesPerPixel);
}
}
public int GetOffset(int x, int y)
{
if (_isLinear)
{
return x * _bytesPerPixel + y * _stride;
}
else
{
return _layoutConverter.GetOffset(x, y, 0);
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup>
</Project>

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using Ryujinx.Common;
using System;
namespace Ryujinx.Graphics.Texture
{
public struct Size
{
public int Width { get; }
public int Height { get; }
public int Depth { get; }
public Size(int width, int height, int depth)
{
Width = width;
Height = height;
Depth = depth;
}
}
}

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using Ryujinx.Common;
using System;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
namespace Ryujinx.Graphics.Texture
{
public static class SizeCalculator
{
private const int StrideAlignment = 32;
public static SizeInfo GetBlockLinearTextureSize(
int width,
int height,
int depth,
int levels,
int layers,
int blockWidth,
int blockHeight,
int bytesPerPixel,
int gobBlocksInY,
int gobBlocksInZ,
int gobBlocksInTileX)
{
int layerSize = 0;
int[] mipOffsets = new int[levels];
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
while (h <= (mipGobBlocksInY >> 1) * GobHeight && mipGobBlocksInY != 1)
{
mipGobBlocksInY >>= 1;
}
while (d <= (mipGobBlocksInZ >> 1) && mipGobBlocksInZ != 1)
{
mipGobBlocksInZ >>= 1;
}
int widthInGobs = BitUtils.AlignUp(BitUtils.DivRoundUp(w * bytesPerPixel, GobStride), gobBlocksInTileX);
int totalBlocksOfGobsInZ = BitUtils.DivRoundUp(d, mipGobBlocksInZ);
int totalBlocksOfGobsInY = BitUtils.DivRoundUp(BitUtils.DivRoundUp(h, GobHeight), mipGobBlocksInY);
int robSize = widthInGobs * mipGobBlocksInY * mipGobBlocksInZ * GobSize;
mipOffsets[level] = layerSize;
layerSize += totalBlocksOfGobsInZ * totalBlocksOfGobsInY * robSize;
}
layerSize = AlignLayerSize(
layerSize,
height,
depth,
blockHeight,
gobBlocksInY,
gobBlocksInZ);
int[] allOffsets = new int[levels * layers];
for (int layer = 0; layer < layers; layer++)
{
int baseIndex = layer * levels;
int baseOffset = layer * layerSize;
for (int level = 0; level < levels; level++)
{
allOffsets[baseIndex + level] = baseOffset + mipOffsets[level];
}
}
int totalSize = layerSize * layers;
return new SizeInfo(mipOffsets, allOffsets, levels, layerSize, totalSize);
}
public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)
{
// Non-2D or mipmapped linear textures are not supported by the Switch GPU,
// so we only need to handle a single case (2D textures without mipmaps).
int totalSize = stride * BitUtils.DivRoundUp(height, blockHeight);
return new SizeInfo(new int[] { 0 }, new int[] { 0 }, 1, totalSize, totalSize);
}
private static int AlignLayerSize(
int size,
int height,
int depth,
int blockHeight,
int gobBlocksInY,
int gobBlocksInZ)
{
height = BitUtils.DivRoundUp(height, blockHeight);
while (height <= (gobBlocksInY >> 1) * GobHeight && gobBlocksInY != 1)
{
gobBlocksInY >>= 1;
}
while (depth <= (gobBlocksInZ >> 1) && gobBlocksInZ != 1)
{
gobBlocksInZ >>= 1;
}
int blockOfGobsSize = gobBlocksInY * gobBlocksInZ * GobSize;
int sizeInBlockOfGobs = size / blockOfGobsSize;
if (size != sizeInBlockOfGobs * blockOfGobsSize)
{
size = (sizeInBlockOfGobs + 1) * blockOfGobsSize;
}
return size;
}
public static Size GetBlockLinearAlignedSize(
int width,
int height,
int depth,
int blockWidth,
int blockHeight,
int bytesPerPixel,
int gobBlocksInY,
int gobBlocksInZ,
int gobBlocksInTileX)
{
width = BitUtils.DivRoundUp(width, blockWidth);
height = BitUtils.DivRoundUp(height, blockHeight);
int gobWidth = gobBlocksInTileX * (GobStride / bytesPerPixel);
int blockOfGobsHeight = gobBlocksInY * GobHeight;
int blockOfGobsDepth = gobBlocksInZ;
width = BitUtils.AlignUp(width, gobWidth);
height = BitUtils.AlignUp(height, blockOfGobsHeight);
depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
return new Size(width, height, depth);
}
public static Size GetLinearAlignedSize(
int width,
int height,
int blockWidth,
int blockHeight,
int bytesPerPixel)
{
width = BitUtils.DivRoundUp(width, blockWidth);
height = BitUtils.DivRoundUp(height, blockHeight);
int widthAlignment = StrideAlignment / bytesPerPixel;
width = BitUtils.AlignUp(width, widthAlignment);
return new Size(width, height, 1);
}
public static (int, int) GetMipGobBlockSizes(
int height,
int depth,
int blockHeight,
int gobBlocksInY,
int gobBlocksInZ)
{
height = BitUtils.DivRoundUp(height, blockHeight);
while (height <= (gobBlocksInY >> 1) * GobHeight && gobBlocksInY != 1)
{
gobBlocksInY >>= 1;
}
while (depth <= (gobBlocksInZ >> 1) && gobBlocksInZ != 1)
{
gobBlocksInZ >>= 1;
}
return (gobBlocksInY, gobBlocksInZ);
}
}
}

View File

@ -0,0 +1,58 @@
using Ryujinx.Common;
using System;
namespace Ryujinx.Graphics.Texture
{
public struct SizeInfo
{
private int[] _mipOffsets;
private int[] _allOffsets;
private int _levels;
public int LayerSize { get; }
public int TotalSize { get; }
public SizeInfo(
int[] mipOffsets,
int[] allOffsets,
int levels,
int layerSize,
int totalSize)
{
_mipOffsets = mipOffsets;
_allOffsets = allOffsets;
_levels = levels;
LayerSize = layerSize;
TotalSize = totalSize;
}
public int GetMipOffset(int level)
{
if ((uint)level > _mipOffsets.Length)
{
throw new ArgumentOutOfRangeException(nameof(level));
}
return _mipOffsets[level];
}
public bool FindView(int offset, int size, out int firstLayer, out int firstLevel)
{
int index = Array.BinarySearch(_allOffsets, offset);
if (index < 0)
{
firstLayer = 0;
firstLevel = 0;
return false;
}
firstLayer = index / _levels;
firstLevel = index - (firstLayer * _levels);
return true;
}
}
}