Initial work
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21
Ryujinx.Graphics.GAL/BufferRange.cs
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21
Ryujinx.Graphics.GAL/BufferRange.cs
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namespace Ryujinx.Graphics.GAL
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{
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public struct BufferRange
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{
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private static BufferRange _empty = new BufferRange(null, 0, 0);
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public BufferRange Empty => _empty;
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public IBuffer Buffer { get; }
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public int Offset { get; }
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public int Size { get; }
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public BufferRange(IBuffer buffer, int offset, int size)
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{
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Buffer = buffer;
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Offset = offset;
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Size = size;
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}
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}
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}
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